Indie TTRPG page

Showcasing a game in an overcrowded market.

My role

UX designer (Research, Research analysis, Site map, Wireframing, Development of visual identity and Prototyping) and Art director.

Timeline

June • July (2023)

Problem

An indie tabletop RPG developer wants to make their game stand out in a saturated market

A longtime fan and player of tabletop role-playing games (TTRPGs) decided to create his own game. His goal was to develop a system that was simple and friendly for new players, especially young ones. Everyone who tested it really liked the result. But the client wondered: How can I make my product stand out in a market so crowded with similar options?

Solution

A customized environment to showcase the product professionally and build a fan base

Present the concept of the game

  • Showcase the game's unique mechanics.

  • Present and highlight the target audience.

  • Present the universe in which the game takes place.

Provide free tests

  • Provide free materials for testing and evaluation.

  • Present the instructions in a dynamic way.

Bring the community together

  • Share an environment for discussion and conversation.

  • Increase contact between the developer and the audience.

User interview

There’s so much entertainment today that if I’m not reminded of something, I end up forgetting it

Together with the developer, I created a series of questions about players’ habits (their relationship with TTRPGs, how they spent their free time, their gaming routines, etc.). After compiling these questions, we visited board game stores and interviewed customers and sellers. At the same time, we conducted a similar questionnaire in online RPG communities.

Primary Persona

Secondary Persona

Analysis & Planning

Let’s create a place that deserves people’s time

The customer profile was used to develop the Proposition Canvas methodologies to verify if the solution aligned with these needs. Then, all the user's touchpoints with the experience were mapped.

Canva

  • Gain creator: All content and products for consumption in one place.

  • Products and services: Documents and communities.

  • Pain relief: A simple and easy-to-use interface for searching content.

User Journey Map

Understand the first contact a person would have with the platform and map all the steps until they become a satisfied user and possibly a fan.

Design

The computer is the environment where people play and study TTRPG in depth

“When a group decides to play TTRPG online, the computer becomes the tool.” That was the conclusion we reached at the end of the analysis. Therefore, we decided to create a landing page containing all the content created for the game, as well as development updates.

Testing & Improvements

Planing + Sketching + Testing

Having defined the project's structure, it was time for planning and testing. Several designs were created to develop a smooth and intuitive user journey. In addition, numerous sketches were made to create screens that would facilitate the creation of the wireframes.

User Flow

Wireframe

Final result

The final product

Link to full Figma file: here

Lessons

What I'll do differently next time

  • Don’t overcomplicate. Some projects require less complexity and rigidity in the execution of methodologies. Before starting the development of something, we need to clearly understand deadlines and timelines so we can properly plan the next steps. Although this was a simple product to develop, I recognize that, due to the lack of urgency, I spent too much time applying various processes. Therefore, next time, I will make sure my time is used as efficiently as possible so I don’t underperform on tasks with tight deadlines.

Thanks for reading!

If you want to talk, send an email to marcusaurelioblf@gmail.com

Delivery app for a lunchbox restaurant inside an apartment complex.

Other projects

Quentinhas da Socorro

My Leads

SaaS for B2B companies to find leads and create personalized approaches.